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Update README.md
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@@ -56,7 +56,7 @@ int main()
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result = root.GetValue("game.window.platform.targets", &platformTargetsValue);
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// Modify the "targets" array by adding a new value
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platformTargetsValue->GetValues().push_back(std::make_unique<MiniPPFile::Values::StringValue>("haiku"));
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platformTargetsValue->GetValue().push_back(std::make_unique<MiniPPFile::Values::StringValue>("haiku"));
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// Serialize the config
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result = file.Write("test_out.mini");
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